![]() ![]() Forts takes more after the old games that inspired it, in that the smartest thing to do is generally stay where you are, launch long distance attacks, and try and get closer and closer to landing a direct hit.Įach turn, aside from firing off a weapon, your worm is capable of placing a structure on one of the various construction points scattered around the field. With the flat, mostly featureless terrain, new weapons on offer, and the long distances between each team’s origin point, going for direct combat with the enemy makes for a very poor choice. While play still follows the direct control of one worm at a time, play transferring from team to team, how you actually battle your opponents is far different. Instead, it’s all about a concept previously unknown to the series – building a base, defending it from attackers, and destroying the structures of all your foes. And that’s especially sad, since it’s the most the series will break from its usual fare for quite some time.įorts isn’t to be confused with the mode of the same name seen in previous Worms games. Whatever the case, for several reasons, It doesn’t really work. ![]() Perhaps Team 17 felt like Worms 3D wasn’t quite what fans were looking for, or perhaps it was another attempt at keeping the series fresh. It never was entirely clear why Forts diverges from the usual formula quite so much. It’s somewhat frustrating to talk about Forts for too long, as it’s more or less a promising idea that simply just didn’t work in practice. ![]()
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